Marceline is a Fighter from the Adventure Time Universe in MultiVersus. She was revealed on December 16, 2024 and released on December 17th, 2024 through Gleamium, before making her proper debut on December 20th, 2024.
Origin
Marceline is one of the main characters from Adventure Time. As an immortal vampire, she is over a 1,000 years old and first appears as an antagonist in the episode "Evicted!", attempting to throw Finn and Jake out of their Tree Fort. Over the course of the series, she would quickly grow to instead fill a more heroic role, as more about her past and her relationships with other characters like the Ice King and Princess Bubblegum were revealed. Her main traits include her love of music (especially her Ax Bass guitar), her mischievous trickster tendencies, and her diet of "red" (the literal color of red objects) in place of blood.
Official Biography
All hail the Vampire Queen!
Website
Get ready to face the music with Marceline the Vampire Queen. Armed with her trusty bass axe, she’ll shred through any challenge that comes her way. Just try to stay on her good side or she'll let her inner demons out. And remember, she's not mean. She's 1,000 years old and she just lost track of her moral code.
In-Game
Marceline is a fun-loving, 1,000 year old, Vampire Queen who's come from the Kingdom of Ooo to suck some red and blow some minds with her trusty axe. While she's ultimately a force of good, be very careful to stay on her good side... or you'll get a taste of her true demon/vampire form!
Gameplay
Skills
| ATTACKS | GROUND | AIR |
|---|---|---|
| SIDE HOLD 🡆 + J |
VAMPIRE KICK! Marceline runs forward and extends her leg out for a flying kick to the face! |
|
| NEUTRAL J |
STAKE SPIN/BASS STRUM Marceline twirls in front of her, ending in a stake stab. Fully CHARGE to dash past your opponents, tape the opposite direction to stab behind you. During BASS STANCE, Marceline strums her bass, creating magical soundwave attack. Input different directions to control the height and facing of the soundwaves. |
ROCK OUT! Marceline strums her axe-bass hard, creating damaging shockwaves in front of and behind her for a double hit. The shockwaves grow bigger depending on how long you CHARGE. Leaves behind a cassette player item. |
| SIDE 🡆 + J |
SLASH AND ROCK Marceline performs a quick, 2 hit combo on continues forward attack input. Swipe with your axe, and strum your bass to send foes flying. |
AXE-BASS SWING Marceline swings her axe forward. CHARGE for more power. |
| UP 🡅 + J |
FACE KICK! Marceline kicks straight up in front of her in an arcing motion, knocking enemies upward. CHARGE to launch higher. |
DOUBLE STAKE STAB Marceline stabs her stakes above her head, one after the other for a double attack. |
| DOWN 🡇 + J |
CHOP, CHOP! Marceline slices her axe low in front of her, knocking enemies up and above her before bringing her axe down in an arc for a second hit. The first hit can be breached out of, and the second hit can be CHARGED. |
HEAD STOMP Marceline stomps directly down for a single hit, sending enemies downward. Landing the hit pops Marceline up slightly. |
| SPECIALS | GROUND | AIR |
|---|---|---|
| NEUTRAL K |
STANCE SWAP Marceline swings her axe around, hooking enemies in and changing into BASS STANCE. BASS STANCE replaces your normal attacks with bass note strums, and your specials with bass finishers. Performing any 3 strums in a row will result in a bass finisher depending on the direction you hold. |
STAKE THROW Marceline twirls stakes in her hand, storing u to 3 stakes that she can throw downward at enemies. Tap once to start storing stake, tap again to throw stakes out early. If you store 3 stakes, the next Air Neutral Special will throw all 3 stakes. |
| SIDE 🡆 + K |
DARK WIND/POWER SLIDE Marceline transforms into a giant bat and flaps her wings in front of her, creating a tornado PROJECTILE that speeds across the stage before slowing down and growing in size. During BASS STANCE, Marceline slides forward on her knees, knocking enemies upward. Spawn 0-3 fireworks behind Marceline depending on your RHYTHM BONUS. |
GRAB AND SLAP Marceline transforms into her bat form and launches forward, swiping her claw forward. If she hits an opponent, she will GRAB them and follow up with a powerful slap. |
| UP 🡅 + K |
TO THE SKIES/FLYING STRUM Marceline transforms into a giant bat and flaps her wings downward, launching herself up into the air. Hold for longer to launch higher. During BASS STANCE, Marceline flies up into the air with a massive strum of her bass, creating a large AOE shockwave around her. Damage and KNOCKBACK scale with RHYTHM STACKS. |
TO THE SKIES Same as ground. |
| DOWN 🡇 + K |
FLYING ELBOW DROP/SHRED Marceline leaps into the air and transforms into a bat, falling down with her elbow and crashing to the ground. During BASS STANCE, Marceline strums her bass rapidly 3 times for a multi-hit. Apply IGNITE to your enemy. Strength of the effect depend on your RHYTHM BONUS. |
FLYING ELBOW DROP Same as ground, except you can no longer CHARGE the ability. |
PASSIVE ABILITIES
ON THE BEAT!Hitting enemies with your bass notes builds RHYTHM STACKS. Each stack of RHYTHM improve's Marceline's bass finishers.
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